It looks like something truly terrible happened in that spot.įinally, there are Situations: 10 single-player training missions (on the same 10 maps) that spotlight half of the 20 included Operators. And while Siege isn’t the best-looking shooter out there in terms of environmental detail or character models, it includes memorable touches like the arterial blood spray that coats the wall behind your target when you off them. Using a gadget to detect the presence of an enemy and fragging them through what would, in most other first-person shooters, be an indestructible hunk of drywall isn’t just satisfying it’s thrilling. Destruction is no gimmick shooting through walls, blasting through floors and ceilings, and keeping as much of your corporeal Special Forces husk behind fragile cover during firefights is key to extending your life in each of the respawn-free modes.
#RAINBOW SIX SIEGE REVIEW SERIES#
The Walls Have EarsSiege reboots the long-running Rainbow Six series as a five-on-five, attack-and-defend competitive shooter that’s as much about blowing holes in the world around you as in your opponents. My time with Siege leaves me feeling like this Rainbow Six revival is a skeleton with not a lot of meat on its bones. But, like other 2015 multiplayer-focused shooters such as Evolve and Star Wars Battlefront, there’s not a lot of there there. Every second of the short rounds matter, walls and floors won’t protect you, and sound tactics win matches.
On the one hand, the moment-to-moment gameplay experience is fantastic. Rainbow Six Siege pulls me in opposite directions at the same time.